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Esquire Escape | AIE September Game Jam

On the Weekend of September 25th I participated in a 43 hour Game Jam run by the Academy of Interactive Entertainment.
The theme for the Game Jam was Bastion,
For 43 hours our 4 person team was known as Queen. I was one of two artists on my team.
I was responsible for:
- Menu's and UI layout within Unity
- Environmental layout of the Main Menu
- Modelling and texturing of all of the Environmental assets

The incredible idea of using one Gradient Texture Map was brought forward by the very talented Samantha Handley (https://www.artstation.com/neonstryker). It saved us eons of time and made all of our assets cohesive and perfectly stylised.

Play it here and go for the High Score!!!
https://calebappleby.itch.io/esquire-escape

Main Menu

Main Menu

Esquire Escape Gameplay

Maya View of Various assets

Maya View of Various assets

Maya View of Various assets

Maya View of Various assets

Maya View of Various assets

Maya View of Various assets

Maya View of Various assets

Maya View of Various assets

Maya View of Castle assets

Maya View of Castle assets

Maya View of the Title Screen

Maya View of the Title Screen

Title Screen Optimised for Back-face Culling

Title Screen Optimised for Back-face Culling